Overview
Behaviour goal
Make platformer controls feel forgiving without forcing game creators to write repeated event-sheet logic in every project.
Coyote timeAllow jump shortly after leaving a platform.
Jump bufferRemember an early jump press for a short moment.
Jump cutRelease jump to reduce height.
Fall tuningUse stronger gravity while falling for a cleaner arcade feel.
Setup
Recommended Construct setup
- Add Platform behaviour to the player sprite.
- Add Smart Jump Behaviour to the same object.
- Set coyote time and buffer time in milliseconds.
- Use the included example project to compare jump feel presets.
ACE plan
Actions, conditions, expressions
ACEPurpose
Set Coyote TimeChange grace period after leaving ground.
Set Jump BufferChange how long an early jump press is remembered.
On Buffered JumpTrigger for effects, sound, or analytics.
Is In Coyote WindowDebug or UI condition.
Last Jump ReasonExpression for normal, buffered, or coyote jump.
Buyer package
Files to include when finalized
- Construct 3 behaviour addon.
- Example project with before/after scenes.
- ACE reference, install guide, and tuning presets.
- Short demo video and live preview.
