Overview
What it does
G4S Dialogue Trigger Behaviour is planned for games that need reusable prompt zones, NPC interaction, tutorial messages, hint triggers, and simple dialogue progress. It can later connect with settings, global store, achievement, and level manager plugins.
Public feature summary
Core capabilities
Install notes
How buyers will use it
- Install the behaviour `.c3addon` file from the final buyer package.
- Select the Sprite/Text/object that needs this intelligence and add the behaviour in Construct 3.
- Configure behaviour properties such as mode, limits, labels, IDs, targets, or roadmap-specific settings.
- Use the documented actions, conditions, and expressions from event sheets to drive gameplay or learning logic.
- When licensing is required, connect locked/full features to `G4S License Core` or the bundle activation flow.
Recommended workflow
Where this fits
Admin editable
How this public page is maintained
This page reads its title, summary, status, version, tags, image, and feature list from the product catalog. To update this public text, open the G4S Products admin dashboard and edit the matching product entry.
Docs URL: docs/plugin-doc.php?product=g4s-dialogue-trigger-behaviour
Current status
Upcoming
This item is public as an upcoming or documentation-preview item. It is useful for showing the roadmap, collecting interest, and preparing support pages before the buyer-final package is published.