Overview
What it does
G4S Camera Flow Behaviour is planned as a reusable helper for camera movement in games and simulations. It will aim to cover follow targets, soft zones, shake, zoom, bounds, focus points, and clean transitions for level-select or classroom scenes.
Public feature summary
Core capabilities
Install notes
How buyers will use it
- Install the behaviour `.c3addon` file from the final buyer package.
- Select the Sprite/Text/object that needs this intelligence and add the behaviour in Construct 3.
- Configure behaviour properties such as mode, limits, labels, IDs, targets, or roadmap-specific settings.
- Use the documented actions, conditions, and expressions from event sheets to drive gameplay or learning logic.
- When licensing is required, connect locked/full features to `G4S License Core` or the bundle activation flow.
Recommended workflow
Where this fits
Admin editable
How this public page is maintained
This page reads its title, summary, status, version, tags, image, and feature list from the product catalog. To update this public text, open the G4S Products admin dashboard and edit the matching product entry.
Docs URL: docs/plugin-doc.php?product=g4s-camera-flow-behaviour
Current status
Upcoming
This item is public as an upcoming or documentation-preview item. It is useful for showing the roadmap, collecting interest, and preparing support pages before the buyer-final package is published.