Overview
What it does
G4S Achievement Manager gives each game one reusable achievement object for badge definitions, progress achievements, unlock state, points, groups, metadata, save/load/reset, and JSON inspection. It pairs naturally with G4S Achievement Share.
Public feature summary
Core capabilities
Install notes
How buyers will use it
- Install the plugin `.c3addon` file from the final buyer package.
- Add one object instance to the Construct 3 project where the helper is needed.
- Set object properties, then call the documented actions from event sheets.
- Use expressions to update text, UI, save data, status panels, or custom screens.
- When licensing is required, connect it to `G4S License Core` in the event sheet.
Recommended workflow
Where this fits
Admin editable
How this public page is maintained
This page reads its title, summary, status, version, tags, image, and feature list from the product catalog. To update this public text, open the G4S Products admin dashboard and edit the matching product entry.
Docs URL: docs/plugin-doc.php?product=g4s-achievement-manager
Current status
Developer build ready
This item is listed as an active product or preview. Check the product page for sale, support, demo, and version details.